This blog post…it looks like osu!.

So I’m on Facebook around 3:00 and I’m browsing posts from my music game acquaintances and friends when I see this:

this image looks like osu

Ah, osu!, the Osu! Tatakae! OuendanElite Beat Agents simulator that have a number of fellow otogamers in a bunch.

I’ll admit, I’m not the biggest fan of osu! myself. There’s almost zero original songs, the game is ass to play without a touchscreen or a tablet, and the game takes the godawful combo-oriented scoring system of OTO/EBA and makes it even worse with modifier multipliers. (Want to top the leaderboards? Double the song speed, among other things!)

But at the same time, there’s a few problems with the outrage I see over someone playing the “looks like <game one is more familiar with>” card.

It’s kinda standard fare when osu! is such a popular game and not something I’d get worked up over tbh, even if I’m a bit contemptful of osu!. I mean hey, people who use comparisons when looking at media that reminds them of other works are pretty common; playing Touhou for the first time reminded me of DoDonPachiO2Jam looked an awful lot like beatmania IIDX to me at first glance, and it’s hard not to look at falling block games and instantly go “oh, looks like Tetris” (despite the specific mechanics and strategies of, say, Puyo Puyo or Super Puzzle Fighter II Turbo being completely different from that of Tetris). We draw such comparisons because we want to put new experiences in terms and quantizations that we can understand.

Many people (at least those whose initial exposure wasn’t to rhythm game superplays, often with sensationalist titles like “Crazy Japanese Speed Game!”) are first exposed to rhythm games through StepMania or osu! because of availability and ease of access; they can be loaded with simfiles of familiar songs, they’re on PC rather just on a specific less-universal platform, and most importantly, are free(-ish). Sure, games with high content-to-price ratios like Cytus ($2 for 100+ songs with two charts each) and Tone Sphere ($2 for 40-ish songs with 2-4 charts each) exist, but not everybody has a smartphone or tablet, and even if they did, some people, especially minors, don’t have their own card for conducting online transactions with; I received my first payment card at the age of 17 in 2006 and until then had been playing Albat–I mean, PangYa and O2Jam for a few months, with no way of purchasing things that require real money until my card arrived. It’s not fair to look down on people for choosing a game because it’s a lot more affordable especially if living circumstances prevent them from buying other games. One of my friends freaked out after discovering that 4-song music packs for jubeat plus and REFLEC BEAT + were $4 each, and I don’t know how many people who don’t already like BEMANI are willing to put down, say, $100 to have 100 songs. (There are ways to get these songs For Free, but that steps into territory I kinda don’t wanna touch in public.)

So while it is kinda annoying to see the osu! comparison when I introduce people to other rhythm games, given my dislike of Everyone’s Favorite circle-clicking game, when a game like osu! is very popular and very accessible, it’s inevitable that the comparison will pop up.

Pop culture, everyone.

Update (7:25)

Okay, so a friend of mine provided some context to the above paraphrasing. Apparently, the original complaint is over osu! players who look at other music games and ask “is this osu?”  That makes more sense as to why people are irritated, as comparing osu! and IIDX (for example) is like comparing Tetris to Puzzle & Dragons. I saw this image without knowing the full context, which said image doesn’t allude to, though my points still apply when people do comment in the form of “looks like _____.”

the creator of this image is indonesian lol. i think it actually meant “is this osu?” (context being an osu player’s comment when they see another game)

indonesians are bad at translating with context o<-< people take things quite literally here


Programmed Publicity

A major point of contention amongst the non-eA-market BEMANI community is a unofficial implementations of eAMUSEMENT for machines outside of Konami’s markets.

On one hand, it’s pretty much a blatant breach of copyright; Konami did not intend for their services to be duplicated and their games pirated. But on the other hand, machines on these unofficial networks are often in public. It’s not like you need to take a 5km elevator ride down and go through ten blast doors each with authorization measures to play on such machines; anyone can walk into, say, Sunnyvale Golfland or such and play on these cabinets that are not running official eA, and if they have an eA pass they can see the address for the network’s web interface (which replaces the official eA URL). On top of that, Chrono Seeker is translated into English, and anyone with a pass will see all that delicious translated text. That’s an unofficial fan effort, not an official localization.

Tau himself has stated that Konami doesn’t really care what goes on with BEMANI cabs outside of their markets, because it doesn’t affect them. It’s when, for example, Spada Omnimix screenshots or obvious home setups of arcade IIDX games make their way around Japanese and Korean communities that it becomes a major issue.

Finally, as my friend says: Piracy is a service issue. Why are such networks implemented in the first place? Because we want a way to experience these various online-only goodies without having to travel to Japan or other countries with eAMUSEMENT. If BEMANI games were released for the international market and eAMUSEMENT was an international service–two things that I highly doubt will ever happen–this entire discussion would not exist in the first place.

Today at Sword Music Game Land…

Notable events:

  • Turning a failed lamp into a clear lamp (ANDROMEDA II [SPH]).
  • Playing one round of DDR and then getting dizzy afterwards because I barely ate the day before. Protip to fellow players: Don’t do that.
  • On the plus side, I started using the bar. On the downside, I think I wore out my arms by doing so.
  • Attempted SP七段 and got as far as halfway through THE SAFARI. Still died.

That’ll do until next week.

Just for fun: Songs that could be played on three or more games at once at SVGL

Playable on DDR 2013, SPADA, and Sunny Park:

  • All BEMANI Academy songs
  • Blind Justice ~Torn souls, Hurt Faiths~ *
  • Colors *
  • MOON *
  • murmur twins *
  • Pink Rose *
  • smooooch・∀・
  • True Blue
  • V *

* — However, the DDR version is shorter and would probably require DDR players to start late at best (i.e. shortened intro) and not work at worst (middle or end is cut).
^ — In a sense. pop’n uses a rock arrange, but it is 1:1 so it works. However, the length problem still holds.
$ — GOLD RUSH has two extra versions on DDR and a replacement version in pop’n, but they only change the vocals in the middle part.

Could be playable, but one game or another is missing updates:

  • All BEMANI Stadium songs — missing BEMANI Stadium update on Sunny Park

Playable on DDR’13, SPADA, Sunny Park, AND knit:

  • I’m So Happy
  • 凛として(ry
  • SigSig


So in an effort to clear out a high volume of usual life stresses and at the recommendation of a friend, I decided that today, I was just going to kick real life responsibilities in the butt for now and spend the day at Sunnyvale Golfland playing otoge.

SVGL finally upgraded its DDR cabinet to DanceDanceRevolution (2013), the current game in the series. Huge swath of content, even without an eAMUSEMENT PASS, and now counts Goods towards combo. It’s strange continuing a combo after a Good, but eh, it’s no big deal since the game still recognizes GrFCs and Goods still add nothing to score. Also on top with updates, as it has the songs from the BEMANI Stadium event (squeeze venus), that cross-over-every-active-BEMANI-series event that I honestly don’t care about, at least as much compared to BEMANI Academy. Played Wow Wow VENUS three times and Right on time (Ryu☆Remix) twice throughout the day because I’m a terrible person.

All I wanted was A-TTEN-TIONOn SPADA, I alternated between DP and SP, taking advantage of the mid-credit mode changer. I learned the hard way that older DP charts are simply not designed for DP so much as 2-player non-Battle. Also re-established myself as 6th Dan, so I can play 9’s on stage 1 again. Was going to have a go at 7th Dan about 10 minutes before the arcade closed, until I realized I had used up all my credits. Also learned that my timing has taken a huge fall from grace–I trailed by best on bit mania [SPA] by at least 360 EX, for instance.

SP六段もう一度なった!Also, between turns, I decided to check on my Monster Hunter 3 Ultimate stuff. My friend, your team had one job.

Last but not least, Safeway Club Card sandwich + soup deal for $5 after 5 PM is godlike; consider taking advantage of it at the Safeway just down the street from SVGL if you need a nearby bite. And remember, attention service desk: 201.


(Potentially NSFW? Read at your own risk. ;) )

Jozdrumz: o<-< why is it so hot in here i’m dying
Jozdrumz: put_snow_in_jakarta

Jozdrumz: if going out, add jacket
Raydere: > jacket > seasia weather
Jozdrumz: but i look cool with a jacket (´・ω・`)
Raydere: then you melt
Jozdrumz: /cool/
Raydere: BAD

Jozdrumz: actually i’m turning off the stream
Jozdrumz: so i can play IIDX naked
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